Quantcast
Channel: ETF2L – Latest activity in “To Valve...”
Browsing all 30 articles
Browse latest View live

Reply by DominiX

Scout is already overpowered Stopped reading at this point... Minicrits are already fixed - they hit only actual airborne targets, who're thrown in the air by an explosive. Demoman is alright as it is...

View Article



Reply by Gobi

Scout is already overpowered Stopped reading at this point... Minicrits are already fixed - they hit only actual airborne targets, who're thrown in the air by an explosive. Demoman is alright as it is...

View Article

Reply by Mr Mugabe

Scout is already overpowered Stopped reading at this point... Minicrits are already fixed - they hit only actual airborne targets, who're thrown in the air by an explosive. Demoman is alright as it is...

View Article

Reply by The7alfa

Is the FaN launching you into the sky or somethin like that?Didnt had time to test

View Article

Reply by DominiX

Maybe I didn't check it out as much as you did. It didn't ocur to have any problems to hit airborne targets and knock them back ( for a bit ) or standing/running targets ( again only for a bit ), when...

View Article


Reply by .nudel

FaN is fucking amazing now, incredibly funny to shoot people away 500 meters..

View Article

Reply by Spaceboy McGhee

Yeah, it's fun now and doesn't give you a free 2nd shot which is what everyone always complained about. If anything it kinda makes a decent second meatshot impossible as after the first one the enemy...

View Article

Reply by gryzor

It now seems kinda underpowered if anything but I wouldn't rule out someone adapting their style to make it useful (that may not involve actually killing anything.. but it might be good for...

View Article


Reply by spary

Some ideas to fix the SR. *Increase the fire rate of the weapon to lay traps faster. (since it's slower to put 14 stickies) and maybe increase the initialization time by 0.2 seconds to not make this...

View Article


Reply by HELMUT PITZ

FaN is fucking amazing now, incredibly funny to shoot people away 500 meters.. oh now i know what the fuck was going on on gullywash lastnight ....

View Article

Reply by Gobi

Just a question: Was this thread only made to whine or is someone relying the ideas to valve ? In that case 6 sticks max for the OP one. :p

View Article

Reply by N3.Largos

^ Yeah, and 6 grenades, (more airshot potential) and NOT have them reloaded in the same slot :-) I also hope people realize now how bad it would be to have the DH not 1-shot scouts, seeing as the max...

View Article

Reply by Memento Mori

retarded

View Article


Reply by mavve

Remove the shield it was a failure in cs1.6 and it is in tf2 also. Destroys public play :(

View Article

Reply by Sketch

more hats plz

View Article


Reply by DominiX

Scout is already overpowered Stopped reading at this point... Minicrits are already fixed - they hit only actual airborne targets, who're thrown in the air by an explosive. Demoman is alright as it is...

View Article

Reply by Gobi

Scout is already overpowered Stopped reading at this point... Minicrits are already fixed - they hit only actual airborne targets, who're thrown in the air by an explosive. Demoman is alright as it is...

View Article


Reply by Mr Mugabe

Scout is already overpowered Stopped reading at this point... Minicrits are already fixed - they hit only actual airborne targets, who're thrown in the air by an explosive. Demoman is alright as it is...

View Article

Reply by The7alfa

Is the FaN launching you into the sky or somethin like that?Didnt had time to test

View Article

Reply by DominiX

Maybe I didn't check it out as much as you did. It didn't ocur to have any problems to hit airborne targets and knock them back ( for a bit ) or standing/running targets ( again only for a bit ), when...

View Article
Browsing all 30 articles
Browse latest View live




Latest Images